Get Set Jet was one of CommuniCore’s most charming little games — a touch‑screen challenge that invited guests to plan an imaginary trip by choosing flights, routes, and connections as quickly and efficiently as possible. It was part travel quiz, part logic puzzle, and part race‑against‑the‑clock, all wrapped in that warm, glowing Computer Central aesthetic.
The premise was simple:
you were given a starting point, a destination, and a set of possible flights.
Your job was to pick the best route — fastest, cheapest, or most direct — before time ran out.
But beneath the simplicity was something quietly brilliant.
Get Set Jet wasn’t just about travel.
It was about systems thinking — understanding how choices ripple through a network.
It taught guests to weigh trade‑offs, compare options, and make decisions under pressure.
It was a tiny, joyful lesson in optimization long before apps like Kayak or Google Flights existed.
And here’s the part that makes Get Set Jet so wonderfully EPCOT:
It assumed that people wanted to learn.
It assumed that problem‑solving could be fun.
It assumed that technology could make you smarter, not just entertained.
In a way, Get Set Jet predicted the world we live in now — where we compare routes, scan options, and make travel decisions through digital tools every day. But unlike modern apps, it wrapped the whole experience in a sense of play. It made logistics feel like a game, not a chore.
It was EPCOT Center at its most optimistic — a reminder that the future isn’t just about where we go, but how we think along the way.

